Story Mode
Clear each race to unlock the next stage. Some stages have multiple opponents and longer distances.
From School PT trial to National Championship. Train, boost, and outrun every rival.
This modular version splits the project into separate HTML, CSS and JavaScript files. It includes the new story mode upgrades.
Start from School PT and climb through 10 stages to the National Championship.
Use free quick training or optional sponsor heavy training.
Test your runner on the current race track with speed, boost and sound effects.
Clear each race to unlock the next stage. Some stages have multiple opponents and longer distances.
Create your runner and grow from Normal to Legendary.
Race an unknown runner anytime. Opponent strength is random. Sometimes they are weaker, sometimes stronger. Rarely, a legendary champion appears.
A runner is waiting at the track. You do not know their speed until the race begins.
Select a story stage or start a practice race.
Quick Training is free but now takes 15–20 seconds and creates training fatigue, which temporarily drains race stamina. Heavy Training stays optional, opens the sponsor smartlink, and has no timer.
Higher fatigue reduces effective stamina/focus. Racing slowly recovers it.
Free training with a short running drill. No cost, no ad, but it drains stamina through fatigue.
Bigger stat gain. Opens sponsor smartlink in a new tab. No waiting timer. Player can skip it anytime.
Note: In plain HTML/JS, ad completion cannot be securely verified. This uses an optional return-and-claim method.
Buy starter gear. Items are added to inventory and affect total stats when equipped.
Equip or remove items. One item per slot in this starter build.
Achievements unlock automatically while playing.